![]() Most of them revolve around Dale Holt, the middle child of the three Holt boys. While most of the dialogue feels engaging and natural, there are a few moments early on that left a bad impression. You won't have to interact with a bunch of coffee mugs and family portraits for unnecessary exposition, here. There's rarely a moment of respite and it demands a lot of attention, but everything feels like it matters. Making it a visual novel feels like the perfect choice, as it immediately places a firm emphasis on the story and keeps the narrative moving. It is told through a series of visual novel-style watercolour stills with very light animation. Unlike Supermassive's similar narrative adventures, there's no walking around or exploring in As Dusk Falls. The flowcharts presented at the end of each chapter show how far the path can diverge, potentially leading to entirely new scenes and different fates for some of the characters involved. Fortunately, that's made incredibly simple, as you can scroll along the flowchart and jump back into the story at almost any moment if you don't want to start a whole new save. Seeing how far the story can diverge made me want to replay almost immediately to see those different outcomes. At the end of each chapter, you see a flowchart that shows how far the story can branch, with options you haven't seen greyed out to keep the specific events secret for future replays. The way the story adapts and changes to allow for any outcome feels similar in structure to Supermassive's Until Dawn and The Quarry, albeit with a much more dramatic tone. Failing a QTE or saying the wrong thing in a heated discussion could lead to a crushing death later on, but the game continues to march on. There are no fail states to be found, so every interaction is vital, no matter how small. Interestingly, there are no wrong decisions in As Dusk Falls. The choices come thick and fast, and there's a good mix between Telltale-style THIS IS IMPORTANT moments and more subtle choices that you might not realise until the consequences begin to unfold. These include options for extending the QTE timers to 20 seconds and changing any button-mash sections to single taps. For those who would prefer to remove the pressure and need for fast reflexes, there are accessibility options in the settings that you can enable at any time. There are also quick time events in particularly tense moments, which account for about 99.99% of As Dusk Falls. It's all standard stuff - you move a cursor around to interact with the environment and select dialogue options that push the story down branching paths. They're also a fantastically flawed group, so it's thrilling to watch secrets spill out in every scene as the story spirals away from the group's initial encounter.Īs you might expect from an interactive drama, the story is yours to control. This helps you connect to the cast and in turn, creates a journey that feels very personal. Instead, you'll control a bunch of characters over the course of six chapters, letting you influence every aspect of the story. However, the short summary is that the families collide for a particularly bad few days that'll have a life-changing (and in some cases, potentially life-ending) impact on those involved.Īs Dusk Falls doesn't limit you to just one or two perspectives, though. I won't go into many specifics on what happens, because you really should experience it without spoilers if possible. Split perfectly into two chunks that cover three chapters each, it's a thrilling adventure that deserves a prime time slot in your evenings over the weekend.Īs Dusk Falls primarily focuses on two families: the Holt kids, who live in Two Rock, Arizona, and the Walkers, who are just travelling through. As Dusk Falls, an interactive story about a robbery gone wrong in Arizona, managed to evoke that feeling early on and carry it throughout my roughly seven-hour playthrough. ![]() ![]() ![]() That feverish ferocity to see just one more episode is the best feeling. I know I've found a new favourite show when it's impossible to stop watching. From: Steam, Microsoft Store, Game Pass.Aside from some rare wooden dialogue, it's a touching tale of loss, betrayal, fear, and love that I hoped wouldn't end. As Dusk Falls is an interactive drama that places you at the centre of an incredibly tense robbery gone wrong.
0 Comments
Leave a Reply. |